![]() We had an exciting but gargantuan vision and we were continuously pulling resources away from the live game in an attempt to realize it. The team built some really great things, including hero talents, new enemy units and early versions of missions, but we were never able to bring together all of the elements needed to ship a polished, cohesive experience. We were trying to do too many things at once and we lost focus. We struggled to find our footing with the Hero Mission experience early on. Things rarely go as planned in game development. Work began on the PvE portion of the game and we steadily continued shifting more and more of the team to work on those features. Instead, we stayed focused on a plan that was years old. Looking back at that moment, it's now obvious that we weren’t as focused as we should have been on a game that was a runaway hit. When we launched Overwatch in 2016, we quickly started talking about what that next iteration could be. It was built into the DNA of the team early on, and some of us considered that final game a true realization of the original vision of Project Titan. Overwatch was the crawl, a dedicated version of PvE was the walk, and an MMO was the run. As we transitioned away from that original concept and started creating Overwatch, we included plans to one day return to that scope. The Overwatch team, especially at its inception, considered itself an MMO development team. That game had many facets, but at its heart, it was an FPS MMO. The Overwatch team was founded in the wake of a cancelled game at Blizzard called Project Titan. To give you some context for this change, I'd like to talk about the past and the origins of Team 4. This is the mode we’re no longer moving forward with. ![]() It was a really exciting concept, something that not only resonated with players, but that the team was passionate about and really dedicated to. Hero Missions (or Hero Mode), on the other hand, encompassed an in-development game mode that allowed players to upgrade individual heroes through talent trees, providing a deeply replayable version of PvE in Overwatch 2. We’ll be sharing more details there in the coming weeks. The work done here is amazing, leaps and bounds above what we’ve built for PvE previously in our game, and I can't wait for our players to get their hands on them. We will begin to release them in Season 6. These missions take place on huge maps with new enemies and new cinematics. Story Missions tell a linear narrative about the heroes of Overwatch reuniting and battling the new Null Sector threat, pushing the story of Overwatch forward for the first time since our original game released. Story Missions focus on fast-paced, co-op gameplay, as well as story, cinematics, and cutscenes that expand the world of Overwatch. When we announced Overwatch 2 in 2019, the idea for the game was centered around the PvP game we released last October, and on the PvE side, Story Missions and Hero Missions. We're really excited for everything we’ll be launching soon, but much of the discussion this week has been about how we’re cancelling PvE outright, which isn’t accurate, so I want to take some time to discuss some of that with you here. A few days ago, we talked about our change in approach to PvE in Overwatch 2 and released a high-level roadmap for the year. It's been an emotional week in the world of Overwatch. The Overwatch 2 team is planning more types of co-op content for the future, and is excited about the direction of the game, and is looking forward to show off their work.The decisions was very difficult for them to reach, and they are sorry.After the launch of Overwatch 2, the devs realized they could not afford to take dev resources away from future seasons in a live service game, and decided to cut Hero Missions. ![]() The Overwatch team felt that they could no longer deliver on the large expectations people had after their Hero Missions announcement, so they decided to cancel it.Ultimately, their vision was too gargantuan, and the live game began to suffer from developer resources being pulled from it.PvE development had begun in 2016 with the launch of Overwatch, and the scope continued to grow.Overwatch was originally a FPS MMO, Project Titan, so the development team was already interested in PvE when Overwatch launched.Story Missions are linear narrative missions, beginning in Season 6.PvE is still continuing for Overwatch in the form of Story Missions.Overwatch's Game Director Aaron Keller has put out a blog post about the future of PvE for Overwatch 2, and why they cancelled their original vision for PvE.Īaron Keller went into great detail about the history of Overwatch's development, their original vision for PvE, and future Overwatch PvE content, summarized below:
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